Keyphrases
Gamification
58%
Colombia
45%
Software Teams
37%
Software Engineering
34%
Software Process Improvement
34%
Software Development
32%
Systematic Literature Review
25%
Human Factors
24%
Social Factors
22%
Cistus
20%
Gamified
20%
Universidad
18%
Software Project Management
18%
Motivation
18%
Co-creation
17%
Software Process
17%
Teamwork
17%
Colombians
16%
Systematic Mapping Study
15%
Software Organizations
15%
Teaching-learning
14%
Software Project
14%
Teaching-learning Process
14%
Internet of Things
14%
Software Acquisition
13%
Higher Education Institutions
13%
Learning Process
13%
Gamification Elements
12%
Teaching Strategies
12%
Video Games
12%
Information Technology
11%
System Dynamics
11%
Software Product
11%
Project Management
11%
Software Quality
11%
Antioquia
11%
Learning Styles
11%
Multi-model Environment
11%
SMEs
11%
Knowledge Transfer
10%
Higher Education
10%
Software Environment
10%
Virtual Environment
10%
Virtual Education
9%
Very Small Entities
9%
Risk Identification
9%
Natural Language
9%
Virtual Platform
9%
Gamification Techniques
9%
Adaptation
9%
Older Adults
9%
Long Range Wide Area Network (LoRaWAN)
8%
Social Networks
8%
Software Industry
8%
Process Improvement
8%
Emotion Recognition
8%
Small to Medium Size Enterprises
7%
Industry 4.0 (I4.0)
7%
Machine Learning
7%
Systems Engineering
7%
Educational Environment
7%
Dual Task
7%
Problem-based Learning
7%
Gamified Environment
7%
Corporate
6%
Value Creation
6%
Virtual Learning Environment
6%
Risk Management
6%
Learning Outcomes
6%
Communicative Interaction
6%
Chatbot
6%
Near-infrared Spectroscopy
6%
Assessment Framework
6%
Facial Expression
6%
Software Information
6%
Acquisition Technology
6%
Change Resistance
6%
Requirements Elicitation
6%
Risk Taxonomy
6%
Software Outsourcing
6%
Mobile Application
6%
Technical Documents
6%
Statistical Analysis
6%
Agile Methodology
6%
Healthcare
6%
Software System
6%
Controlled Language
6%
Team Effectiveness
6%
Response Time
6%
Path Loss Model
5%
Requirements Elicitation Process
5%
Emotional State
5%
Continuous Improvement
5%
Non-functional Requirements
5%
Gait Speed
5%
Ubiquitous Computing
5%
Secondary Education
5%
Virtual Learning Platforms
5%
Big Data
5%
Serious Games
5%
Computer Science
Software Development
100%
Gamification
66%
Software Process
46%
Software Engineering
45%
Development Team
36%
Learning Process
32%
Case Study
30%
Information Technology
27%
Best Practice
24%
Risk Management
18%
Information System
16%
Education Institution
15%
videogame
15%
Virtual Learning Environments
14%
Acquisition Software
14%
Machine Learning
14%
Software Product
13%
Knowledge Transfer
13%
Project Management Software
13%
Teaching and Learning
12%
Development Organization
12%
Internet of Things
11%
Virtual Platform
11%
Software Project
11%
Process Improvement
11%
Decision-Making
10%
Risk Identification
10%
Gamification Strategy
10%
Social Network
10%
Requirement Elicitation
9%
Knowledge Management
9%
Software Quality
9%
Artificial Intelligence
9%
Team Member
9%
Systematic Mapping
9%
Virtual Environments
8%
Environment Model
8%
Software Requirements
8%
Learning Experiences
8%
Development Environment
8%
Open Innovation
7%
Process Management
7%
Ubiquitous Computing
6%
Problem-Based Learning
6%
Chatbot
6%
Emotional State
6%
Mobile Application
6%
Learning Style
6%
Computer Science
6%
Systematic Mapping Study
6%
Computer Software
6%
Facial Expression
6%
Natural Language Processing
6%
Industry 4.0
6%
Artificial Neural Network
6%
Digital Transformation
6%
Agile Methodology
6%
Software Systems
6%
Research Question
6%
Computer Vision Algorithms
5%
Small and Medium Enterprise
5%
Experimental Result
5%
Academic Context
5%
Educational Resource
5%
Innovative Strategy
5%
Monitoring System
5%
Serious Game
5%
Analysis Technique
5%
Elicitation Process
5%
Non-Functional Requirement
5%
Business Models
5%
Technical Factor
5%
Wireless Sensor Network
5%
Support Vector Machine
5%
Wearable Device
5%